
then will rotate by a random number from 0 to 360 degrees. the wheel will spin round from 2 to 4 times. waiting for your input, then calling "spin" function the game has just started = we can spin the wheel setting text field registration point in its center Var dot = wheel.addChild(dots.create(x, y, "dot")) Y = Math.sin(i / slices * Math.PI * 2) * 225 Var x = s(i / slices * Math.PI * 2) * 225, Wheel = (game.width / 2, game.width / 2, "wheel") Īrrow = (game.width / 2.5, 70, 'arrow') ĭots.physicsBodyType = funtion to be executed when the state is created function to be executed once the state preloads

Game = new Phaser.Game(600, 600, Phaser.AUTO, "")


prize names, starting from 12 o'clock going clockwise number of slices (prizes) placed in the wheel
